Well, I am delighted to let you know that the tutorial section of my website is back up and running. About time too. There are 33 tutorials covering a wide range of topics from modelling objects, through animation, dynamics, rendering and some compositing.
I have some more up and coming – one in particular about nCloth which will go up in a couple of months that shows exactly how to make it… well, you’ll have to wait. Wow, I’m such a tease.
Just a quick note to anybody who might be reading my blog, I have completely updated my main website. The tutorials have gone offline for now, but everything else is pretty much there. Learning Flash is becoming a positive new thing and I have begun dreaming in actionscript. Only 2.0 though, 3.0 I will get to.
Anyway, please take a look and tell me what you think. Bye.
Just a quicky to remind folks that you can get any one of these tutorials from my website in the links panel at the right of this page. Each one has a full archive and PDF for you to use in order to fathom what I thought I was up to. The most recent ones will become available soon, and I will post them here with links as and when I can.
Create breathtaking 3D with Autodesk® Maya® 2009 software. Ten years since its industry-redefining launch, Autodesk Maya software continues to push the envelope, with a feature-packed release. Addressing the increasingly difficult challenges faced today by everyone from one-man shops to chief technology officers managing a complex production pipeline, Maya 2009 delivers a host of new features and enhancements intended to maximize productivity, optimize workflows, and offer new creative possibilities for users in film, television, games, and design.
Okay then, so what have they done? Well, it all looks a bit boring to say the least, except for the inclusion of nParticles – aka realMayaFlow IMHO – and the possibility of improved render passes.
I have to say, that the steam is really going out of the advancements in CGI. What do we have that is new to look forward too? Pearl Harbour brought us the innovation of an occlusion pass, remember that? Colour bleeding and caustics – real wordl simualtion – HDRI and the like, we’ve already got. What’s left?
I am feeling more and more that Blender is offering as much as Maya. Why should I pay through the nose for something which creates the saem results as something that costs nothing?