Been a while…

Sorry for the time I’ve not been posting.

Work has been quite a rollercoaster, the highs and lows of advertising taking its toll initially and now springing back to heights unseen for a while.

Anyway, I have put the 3DWorld tutorials for magazine 111 – 117 up on my website.  These are:

111 – How can I make an occlusion textureUV map in Maya?

112 – Is there a simple flocking procedure in Maya?

113 – How do I create is a material with the look of tarnished silver?

114 – Is there a way to stop Paint Effects flickering during camera moves?

115 – How do I create a tooth brushing action in Maya?

116 – How do I simulate a magnet, like balls rolling to a common point?

117 – How do I grow Maya’s Hair system?

I hope they are of some interest.  If there is anything that you would like to see on the website, or even have a question asked, please ask me.

Thanks for reading

Maya 2009

Well…

and I quote:

Create breathtaking 3D with Autodesk® Maya® 2009 software. Ten years since its industry-redefining launch, Autodesk Maya software continues to push the envelope, with a feature-packed release. Addressing the increasingly difficult challenges faced today by everyone from one-man shops to chief technology officers managing a complex production pipeline, Maya 2009 delivers a host of new features and enhancements intended to maximize productivity, optimize workflows, and offer new creative possibilities for users in film, television, games, and design.

Okay then, so what have they done?  Well, it all looks a bit boring to say the least, except for the inclusion of nParticles – aka realMayaFlow IMHO – and the possibility of improved render passes.

I have to say, that the steam is really going out of the advancements in CGI.  What do we have that is new to look forward too?  Pearl Harbour brought us the innovation of an occlusion pass, remember that?  Colour bleeding and caustics – real wordl simualtion – HDRI and the like, we’ve already got.  What’s left?

I am feeling more and more that Blender is offering as much as Maya.  Why should I pay through the nose for something which creates the saem results as something that costs nothing?

Open Source is the new power.

Gimp Rocks!

(ahem, excuse me…)