So much for top secret…

Just doing a search on the web, to see if anything had come out about the job I working on…

…talk about me being out of touch.

http://feeds.bbc.co.uk/pressoffice/pressreleases/stories/2009/08_august/21/animation.shtml

This came out on the 8th of August! Well, roast my chestnuts! It means I can talk about it, which is great, but I can’t show anything or really explain much at all. Not to worry, at least I can talk about what’s going on a little bit within the bounds of an NDA, of course.

Anyway, here’s the deal. I am working at Hullabaloo studios as a VFX guy and compositor on CBBC’s commission of “Muddle Earth” based loosely upon the story created by Paul Stewart and Chris Liddell. And it’s a blast. The team of animators, both remote and in the studios office, are producing some amazing animation, the backgrounds are stunning and very painted in their feel and I am having a wonderful time putting the two together. I have no intention of giving anything away, but the dialogue is tight, the vocal talents are well up there – there were some re-recordings today, in fact – and the gags are really well performed. In all honesty, I know this sounds like a love-in, but in the words of Confucius:

“If you love what you do, you’ll never work another day in your life. ”

As and when I can tell you stuff, I’ll put it up. For now I’ll just say that After Effects CS4, a 64 bit PC with more processing power than I’ve ever seen in one box and an Wacom Intuos 4 are my weapons at the mo. Oh, and Maya 2010. Not gotten round to even looking at TOXIC, sorry, Maya Composite, and if this goes the way it seems, It’ll be a while until I do.

Speak to you soon

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Been a while…

Sorry for the time I’ve not been posting.

Work has been quite a rollercoaster, the highs and lows of advertising taking its toll initially and now springing back to heights unseen for a while.

Anyway, I have put the 3DWorld tutorials for magazine 111 – 117 up on my website.  These are:

111 – How can I make an occlusion textureUV map in Maya?

112 – Is there a simple flocking procedure in Maya?

113 – How do I create is a material with the look of tarnished silver?

114 – Is there a way to stop Paint Effects flickering during camera moves?

115 – How do I create a tooth brushing action in Maya?

116 – How do I simulate a magnet, like balls rolling to a common point?

117 – How do I grow Maya’s Hair system?

I hope they are of some interest.  If there is anything that you would like to see on the website, or even have a question asked, please ask me.

Thanks for reading

This is what I call character animation

Cameron Fielding.  Animator.  To say the images speak for themselves, is an understatement.  Well, press the play button and see.  If I could character animate half as well as this guy, I would be a very happy man indeed.

Character animation has never been a strong point for me.  Organic modelling is something I don’t get a lot of time to do professionally and on occasion I feel that I am losing my skills a bit in this department.

Saying that, when I see something as wonderful as this, I realise that I am happy to be able to see work of this quality even if I can’t achieve it myself.

G

New Website

Hi there.

Just a quick note to anybody who might be reading my blog, I have completely updated my main website.  The tutorials have gone offline for now, but everything else is pretty much there.  Learning Flash is becoming a positive new thing and I have begun dreaming in actionscript.  Only 2.0 though, 3.0 I will get to.

Anyway, please take a look and tell me what you think.  Bye.

Computer Arts Projects

Here are some images of the Computer Arts Projects tutorial in magazine 117 that I wrote.  Doing something and then seeing it in print is just an amazing sensation.

Computer Arts Project Magazine 117

Computer Arts Project Magazine 117

Page 1 of the walkthrough - yep that's me in the tiny picture - bleurgh!

Page 1 of the walkthrough - yep that

Last page

Last page

There you go, three images of my stuff in print.  See it really is me!

Speak to you all soon

Gary