Muddle Earth nominated for a Bafta!

CBBC’s Muddle Earth, on which I was the lead Compositor and VFX guy, has been nominated for a BAFTA!  How crazy is that?  This wonderful show that took up 18 months of my life has received some sort of industry recognition, which, humbly, I think it deserves.  Animated by a small team of amazingly talented British animators, designed by some of the best industry talent from the past twenty or so years, funded entirely by the BBC – i.e. the British Public – this show has been nominated by industry peers for a Bafta.

Well, you know, I want to say well done to all the people who worked on it.  We should be very proud.

Just to prove it, here’s the link to the BAFTA website:

http://www.bafta.org/awards/childrens/2011-childrens-awards-nominations-winners,2169,BA.html#jump0

Yippee!

Trichrome blue

I just had the pleasure if stumbling upon this little treasure.  A piece created as a final year animation from a student of the Utrecht School of tha Arts.  It’s a beautifully executed story of a young woman who picks an odd fruit from a tree and, on opening it, finds a button that allows her to experience an imaginary world that turns her sorrowful face into a smiling one.

Lois van Baarle is someone I think we should all to keep an eye on.

Been a while…

Sorry for the time I’ve not been posting.

Work has been quite a rollercoaster, the highs and lows of advertising taking its toll initially and now springing back to heights unseen for a while.

Anyway, I have put the 3DWorld tutorials for magazine 111 – 117 up on my website.  These are:

111 – How can I make an occlusion textureUV map in Maya?

112 – Is there a simple flocking procedure in Maya?

113 – How do I create is a material with the look of tarnished silver?

114 – Is there a way to stop Paint Effects flickering during camera moves?

115 – How do I create a tooth brushing action in Maya?

116 – How do I simulate a magnet, like balls rolling to a common point?

117 – How do I grow Maya’s Hair system?

I hope they are of some interest.  If there is anything that you would like to see on the website, or even have a question asked, please ask me.

Thanks for reading

This is what I call character animation

Cameron Fielding.  Animator.  To say the images speak for themselves, is an understatement.  Well, press the play button and see.  If I could character animate half as well as this guy, I would be a very happy man indeed.

Character animation has never been a strong point for me.  Organic modelling is something I don’t get a lot of time to do professionally and on occasion I feel that I am losing my skills a bit in this department.

Saying that, when I see something as wonderful as this, I realise that I am happy to be able to see work of this quality even if I can’t achieve it myself.

G

My Maya Tutorials are back online

Hello there, long time no blog.

Well, I am delighted to let you know that the tutorial section of my website is back up and running.  About time too.  There are 33 tutorials covering a wide range of topics from modelling objects, through animation, dynamics, rendering and some compositing. 

I have some more up and coming – one in particular about nCloth which will go up in a couple of months that shows exactly how to make it… well, you’ll have to wait.   Wow, I’m such a tease.

Anyway go to http://www.garynoden.co.uk follow the link to tutorials and check them out.

Computer Arts Projects

Here are some images of the Computer Arts Projects tutorial in magazine 117 that I wrote.  Doing something and then seeing it in print is just an amazing sensation.

Computer Arts Project Magazine 117

Computer Arts Project Magazine 117

Page 1 of the walkthrough - yep that's me in the tiny picture - bleurgh!

Page 1 of the walkthrough - yep that

Last page

Last page

There you go, three images of my stuff in print.  See it really is me!

Speak to you all soon

Gary

Showreel 2008

Well, it’s finally finished, and I should have it up on the website sometime in the next couple of weeks, but my new reel – albeit a product of a lot of old and some new work – will be up and visible at some time in the not too distant future on my website.

Due to one or two things on their not actually being out in the public domain yet, I will have to keep it back for a while, but I am pretty happy with the results so far.

I might tweak it though, I’m a bit of a beggar for that sort of thing!

Anyway, when it does go up, I hope you like it

GN.