Muddle Earth nominated for a Bafta!

CBBC’s Muddle Earth, on which I was the lead Compositor and VFX guy, has been nominated for a BAFTA!  How crazy is that?  This wonderful show that took up 18 months of my life has received some sort of industry recognition, which, humbly, I think it deserves.  Animated by a small team of amazingly talented British animators, designed by some of the best industry talent from the past twenty or so years, funded entirely by the BBC – i.e. the British Public – this show has been nominated by industry peers for a Bafta.

Well, you know, I want to say well done to all the people who worked on it.  We should be very proud.

Just to prove it, here’s the link to the BAFTA website:

http://www.bafta.org/awards/childrens/2011-childrens-awards-nominations-winners,2169,BA.html#jump0

Yippee!

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Trichrome blue

I just had the pleasure if stumbling upon this little treasure.  A piece created as a final year animation from a student of the Utrecht School of tha Arts.  It’s a beautifully executed story of a young woman who picks an odd fruit from a tree and, on opening it, finds a button that allows her to experience an imaginary world that turns her sorrowful face into a smiling one.

Lois van Baarle is someone I think we should all to keep an eye on.

Been a while…

Sorry for the time I’ve not been posting.

Work has been quite a rollercoaster, the highs and lows of advertising taking its toll initially and now springing back to heights unseen for a while.

Anyway, I have put the 3DWorld tutorials for magazine 111 – 117 up on my website.  These are:

111 – How can I make an occlusion textureUV map in Maya?

112 – Is there a simple flocking procedure in Maya?

113 – How do I create is a material with the look of tarnished silver?

114 – Is there a way to stop Paint Effects flickering during camera moves?

115 – How do I create a tooth brushing action in Maya?

116 – How do I simulate a magnet, like balls rolling to a common point?

117 – How do I grow Maya’s Hair system?

I hope they are of some interest.  If there is anything that you would like to see on the website, or even have a question asked, please ask me.

Thanks for reading

This is what I call character animation

Cameron Fielding.  Animator.  To say the images speak for themselves, is an understatement.  Well, press the play button and see.  If I could character animate half as well as this guy, I would be a very happy man indeed.

Character animation has never been a strong point for me.  Organic modelling is something I don’t get a lot of time to do professionally and on occasion I feel that I am losing my skills a bit in this department.

Saying that, when I see something as wonderful as this, I realise that I am happy to be able to see work of this quality even if I can’t achieve it myself.

G

My Maya Tutorials are back online

Hello there, long time no blog.

Well, I am delighted to let you know that the tutorial section of my website is back up and running.  About time too.  There are 33 tutorials covering a wide range of topics from modelling objects, through animation, dynamics, rendering and some compositing. 

I have some more up and coming – one in particular about nCloth which will go up in a couple of months that shows exactly how to make it… well, you’ll have to wait.   Wow, I’m such a tease.

Anyway go to http://www.garynoden.co.uk follow the link to tutorials and check them out.