Been a while…

Sorry for the time I’ve not been posting.

Work has been quite a rollercoaster, the highs and lows of advertising taking its toll initially and now springing back to heights unseen for a while.

Anyway, I have put the 3DWorld tutorials for magazine 111 – 117 up on my website.  These are:

111 – How can I make an occlusion textureUV map in Maya?

112 – Is there a simple flocking procedure in Maya?

113 – How do I create is a material with the look of tarnished silver?

114 – Is there a way to stop Paint Effects flickering during camera moves?

115 – How do I create a tooth brushing action in Maya?

116 – How do I simulate a magnet, like balls rolling to a common point?

117 – How do I grow Maya’s Hair system?

I hope they are of some interest.  If there is anything that you would like to see on the website, or even have a question asked, please ask me.

Thanks for reading

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Computer Arts

I have just completed a noob tutorial for Computer Arts Projects which will feature in Magazine 117 about how to do simple rigging and deformation animation in Maya.  It’s been some time since I did any rigging, and was a good exercise for me as well as being a good introduction for Designers on how Maya can be used in their output.

Also, check out the magazine anyway.  It’s amazingly great quality and gives a wonderful insight into how people are using print and design media in the modern day.

Check out the magazine now here and, if you can, when my tutorial goes to press in 2 month’s time.

Maya Tutorials updated.

Morning from wet and windy Manchester in the UK.

I managed to get some time together to put up two new tutorials on the website:

Q&A107 from 3DWorld – Is it possible to do Toon lines on Instances?

Q&A108 from 3DWorld – Is there a way to transfer a lattice between objects?

you can get them by this direct link to the tutorials page here.

You can also see my new reel here too.

If by any chance you want a question answering about Maya, please let me know and if it fits in with the magazine it might even make it into print as a full blown tutorial.

See you around.

Maya 2009

Well…

and I quote:

Create breathtaking 3D with Autodesk® Maya® 2009 software. Ten years since its industry-redefining launch, Autodesk Maya software continues to push the envelope, with a feature-packed release. Addressing the increasingly difficult challenges faced today by everyone from one-man shops to chief technology officers managing a complex production pipeline, Maya 2009 delivers a host of new features and enhancements intended to maximize productivity, optimize workflows, and offer new creative possibilities for users in film, television, games, and design.

Okay then, so what have they done?  Well, it all looks a bit boring to say the least, except for the inclusion of nParticles – aka realMayaFlow IMHO – and the possibility of improved render passes.

I have to say, that the steam is really going out of the advancements in CGI.  What do we have that is new to look forward too?  Pearl Harbour brought us the innovation of an occlusion pass, remember that?  Colour bleeding and caustics – real wordl simualtion – HDRI and the like, we’ve already got.  What’s left?

I am feeling more and more that Blender is offering as much as Maya.  Why should I pay through the nose for something which creates the saem results as something that costs nothing?

Open Source is the new power.

Gimp Rocks!

(ahem, excuse me…)