I have just completed a noob tutorial for Computer Arts Projects which will feature in Magazine 117 about how to do simple rigging and deformation animation in Maya. It’s been some time since I did any rigging, and was a good exercise for me as well as being a good introduction for Designers on how Maya can be used in their output.
Also, check out the magazine anyway. It’s amazingly great quality and gives a wonderful insight into how people are using print and design media in the modern day.
Check out the magazine now here and, if you can, when my tutorial goes to press in 2 month’s time.
Well, it’s finally finished, and I should have it up on the website sometime in the next couple of weeks, but my new reel – albeit a product of a lot of old and some new work – will be up and visible at some time in the not too distant future on my website.
Due to one or two things on their not actually being out in the public domain yet, I will have to keep it back for a while, but I am pretty happy with the results so far.
I might tweak it though, I’m a bit of a beggar for that sort of thing!